Enemies Overview


Page Contents

This page will be a comprehensive list of enemies and their tech at a later date. For now, just their statistical data is listed.

A sub-page for any death causes in the game can be found here. Another sub-page for full enemy HP lists in loop will be created at a later date.

Enemies will be ordered by their first appearances in preloop. An overview of enemies in each area can be found on the area page, with brief enemy descriptions.

Column Classification:


Enemies List



Desert

Enemy Damage Base HP Speed Drops
Bandit
3 Projectile Damage 4 HP Speed: 2.6 2 Rads
1 Pickup (16%)
  • Normal Spawns: Desert, Sewers, Scrapyards
  • Special Spawns: Crystal Caves, Oasis, Y.V.'s Mansion, Cursed Crystal Caves, Jungle

Special Spawns:
Bandits only spawn in a limited capacity for five different areas - only one Bandit will spawn for every corresponding chest/rad canister upon level generation, meaning only 3 will spawn in these levels typically. (More while running Open Mind.)

Enemy Behavior:
Text

Maggot
1 Contact Damage 2 HP Speed: 1.6 1 Rad
  • Normal Spawns: Desert, Jungle

Enemy Behavior:
Text

Rad Maggot
1 Contact Damage 2 HP Speed: 2.1 2 Rads
  • Special Spawn: Desert

Special Spawwn:
Rad Maggots only appear from Infested Rad Canisters, which has a chance of replacing normal Rad Canisters on muddy floorings during any Desert level.

Enemy Behavior:
Text

Maggot Nest
None 12 HP Speed: 0 5 Rads
1 Pickup (100%)
1 Weapon Drop (35%)
  • Normal Spawn: Desert

Enemy Behavior:
Text

Big Maggot
1 Contact Damage 22 HP Speed: 0.6
2.6 (Rage)
10 Rads
1 Weapon Drop (5%)
  • Normal Spawn: Desert

Enemy Behavior:
Text

Scorpion
5 Contact Damage
2 Projectile Damage
15 HP Speed: 3.6 10 Rads
1 Pickup (15%)
  • Normal Spawn: Desert

Enemy Behavior:
Text

Gold Scorpion
5 Contact Damage
2 Projectile Damage
37 HP Speed: 2.6 30 Rads
1 Pickup (100%)
1 Weapon Drop (10%)
  • Normal Spawn: Desert (Elite)

Spawning:
Gold Scorpions are elite enemies, meaning they have a small chance of replacing normal Scorpions on 1-2 and 1-3. This chance rapidly increases with each loop, becoming guaranteed by Loop 6 normally, or Loop 4 with Crown of Blood.

Enemy Behavior:
Text

Big Bandit
10 Charge Damage
3 Projectile Damage
100 HP Speed: 2.6
4.6 (Charge)
30 Rads
2 Pickups (200%)
  • Normal Spawn: Desert

Spawning:
Big Bandit is the Desert boss normally only spawning on 1-3. Once 10% of enemies in the level are killed he will burst out of the nearest wall, initiating the fight. His spawn can be delayed if the level has a very open area, but he must be spawned and killed in order to end the leve.
On loop, 10% of the enemies is before cluster counts are accounted for, meaning that he may spawn much later than expected.
Big Bandit can be spawned on any Desert level by opening all chests and rad canisters while keeping most or all enemies alive. This is linked to a secret area.

Enemy Behavior:
Text


Sewers

Rat
2 Contact Damage 7 HP Speed: 3.6 4 Rads
  • Normal Spawns: Sewers, Pizza Sewers

Enemy Behavior:
Text

Green Rat
2 Contact Damage 4 HP Speed: 4.1 1 Pickup (20%)
  • Special Spawn: Sewers
  • Special Loop Spawn: Labs

Special Spawn:
Green Rats are spawned through Big Rats only, not having any natural spawns.

Enemy Behavior:
Text

Big Rat
(Rat King)
1 Contact Damage
5 Charge Damage
35 HP Speed: 1.6
5.6 (Rage)
20 Rads
1 Pickup (12%)
1 Weapon Drop (16%)
  • Normal Spawn: Sewers
  • Loop Spawn: Labs

Enemy Behavior:
Text

Gator
1 Projectile Damage 12 HP Speed: 2.6 8 Rads
1 Pickup (16%)
  • Normal Spawn: Sewers
  • Special Spawn: Crystal Caves

Special Spawn:
Gators can rarely appear when breaking the Cocoon prop which appears in the Crystal Caves.

Enemy Behavior:
Text

Buff Gator
4 Projectile Damage (Flak)
1 Projectile Damage (Pellet)
30 HP Speed: 3.1 12 Rads
1 Pickup (32%)
  • Normal Spawn: Sewers (Elite)
  • Loop Spawns: Sewers, Scrapyard, Crystal Caves
  • Special Spawn: Crystal Caves

Special Spawn:
Buff Gators spawn in Sewers in two separate ways.
Firstly they are treated like elite enemies, meaning that they have a small chance of replacing normal Gators on 2-1. This chance rapidly increases with each loop, becoming guaranteed by Loop 5 normally, or Loop 4 with Crown of Blood.
They also are in the loop spawn pool separately during Sewers, making them a common spawn during loop.
Similar to Gators they can also appear from Cocoons during the Crystal Caves.

Enemy Behavior:
Text

Ballguy
2 Projectile Damage 5 HP Speed: 2.6 5 Rads
1 Pickup (20%)
  • Normal Spawns: Sewers, Scrapyards

Enemy Behavior:
Toxic immunity

Toxic Ballguy
2 Projectile Damage
3 Toxic Damage
21 HP Speed: 2.1 8 Rads
1 Pickup (80%)
  • Special Spawns: Sewers, Scrapyards

Special Spawn:
If any Ballguy comes in contact with toxic gas they will become a Toxic Ballguy instead, which is the only way in which they can appear. Toxic gas can be from any source - player, enemy or prop.

Enemy Behavior:
Toxic immunity

Assassin
5 Melee Damage 7 HP Speed: 2.6 8 Rads
(16 Rads while hiding)
1 Pickup (20%)
(No pickups while hiding)
  • Normal Spawns: Sewers, Scrapyards
  • Loop Spawn: Desert

Enemy Behavior:
Text

Mom
(Frog Queen)
10 Contact Damage
5 Projectile Damage (Main Toxic Ball)
3 Toxic Damage
2 Projectile Damage (Death)
350 HP (Base)
490 HP (Loop 1)
1.7 (Base) 100 Rads
3 Pickups (100%)
  • Loop Spawn: Sewers

Enemy Behavior:
Text


Scrapyards

Raven
3 Projectile Damage 10 HP Speed: 3.1 4 Rads
1 Pickup (20%)
  • Normal Spawn: Scrapyards

Enemy Behavior:
Text

Salamander
1 Contact Damage
2-6 Damage per. Flame
25 HP Speed: 2.1 12 Rads
1 Pickup (30%)
1 Weapon Drop (10%)
  • Normal Spawn: Scrapyards

Enemy Behavior:
Text

Sniper
3 Projectile Damage
5-10 Explosive Damage (Death)
6 HP Speed: 1.1 8 Rads
1 Pickup (40%)
  • Normal Spawn: Scrapyards
  • Loop Spawns: Desert, Palace

Enemy Behavior:
Text

Big Dog
3 Projectile Damage
5-10 Explosive Damage (Death)
300 HP Speed: 0.6 90 Rads
1 Weapon Drop (100%)
  • Normal Spawn: Scrapyards (3-3)

Enemy Behavior:
Text

Big Dog Missile
(ScrapBoss Missile)
5 Contact Damage
3 Projectile Damage (Loop)
5-10 Explosive Damage (Death)
22 HP Speed: 1.6 1 Pickup (100%)
  • Special Spawn: Scrapyards (3-3)

Enemy Behavior:
Text


Crystal Caves

Spider
3 Contact Damage 18 HP Speed: 4.6 9 Rads
1 Pickup (30%)
1 Weapon Drop (2%)
  • Normal Spawn: Crystal Caves

Enemy Behavior:
Text

Laser Crystal
20 Contact Damage
1-2 Damage per Laser
45 HP Speed: 1.1 22 Rads
1 Pickup (35%)
1 Weapon Drop (5%)
  • Normal Spawn: Crystal Caves
  • Loop Spawns: Sewers, Labs

Enemy Behavior:
Text

Lightning Crystal
20 Contact Damage
2 Damage per Lightning
45 HP (Base)
47 HP (Loop 1)
Speed: 1.4 25 Rads
1 Pickup (45%)
1 Weapon Drop (5%)
  • Loop Spawns: Crystal Caves, Cursed Crystal Caves

Enemy Behavior:
Text

Hyper Crystal
200 Contact Damage 550 HP (Base)
770 HP (Loop 1)
Speed: 1.1 150 Rads
3 Pickups (100%)
  • Loop Spawns: Crystal Caves, Cursed Crystal Caves

Enemy Behavior:
Text


Frozen City

Snow Bandit
3 Projectile Damage 8 HP Speed: 2.6 4 Rads
1 Pickup (16%)
  • Special Spawn: Frozen City

Special Spawn:
Snow Bandits are not naturally occuring spawns. They will appear when a Snowman prop is destroyed, and four will always spawn guarding the Proto Statue on 5-2.

Enemy Behavior:
Text

Snowbot
4 Charge Damage 15 HP Speed: 2.6
7.6 (Dash)
4 Rads
1 Pickup (40%)
1 Weapon Drop (8%)
  • Normal Spawn: Frozen City
  • Loop Spawn: Scrapyards

Enemy Behavior:
Text

Wolf
2 Contact Damage
3 Projectile Damage
12 HP Speed: 3.1
4.6 (Dash)
5 Rads
  • Normal Spawn: Frozen City

Enemy Behavior:
Text

Snowtank
3 Projectile Damage
5-10 Explosive Damage (Death)
50 HP Speed: 1.1 8 Rads
2 Pickups (50%)
  • Normal Spawn: Frozen City

Enemy Behavior:
Text

Gold Snowtank
3 Projectile Damage
4 Contact Damage (Missile)
5-10 Explosive Damage (Missile & Death)
70 HP Speed: 1.1 13 Rads
2 Pickups (50%)
  • Normal Spawn: Frozen City (Elite)

Spawning:
Gold Snowtanks are elite enemies, meaning they have a small chance of replacing normal Snowtanks on 5-2 and 5-3. This chance rapidly increases with each loop, becoming guaranteed by Loop 4 normally, or Loop 3 with Crown of Blood.

Enemy Behavior:
Text

Lil Hunter
3 Projectile Damage
1 Damage per Flame
5-10 Explosive Damage (Death)
140 HP Speed: 3.6 20 Rads
1 Pickup (200%)
  • Normal Spawn: Frozen City (5-3)

Enemy Behavior:
Text


Labs

Freak
3 Contact Damage 7 HP Speed: 3.6 1 Rad
1 Pickup (10%)
  • Normal Spawn: Labs
  • Special Loop Spawn: Frozen City

Special Spawning:
Necromancers spawn in Frozen City during loop which can create Freaks, who do not spawn there naturally.

Enemy Behavior:
Text

Explo Freak
2 Contact Damage
5-10 Explosive Damage (Death)
5 HP Speed: 2.6 9 Rads
1 Pickup (60%)
  • Normal Spawn: Labs
  • Loop Spawns: Crystal Caves, Palace

Enemy Behavior:
Text

Rhino Freak
5 Contact Damage 80 HP Speed: 0.6 17 Rads
1 Pickup (50%)
1 Weapon Drop (20%)
  • Normal Spawn: Labs
  • Loop Spawn: Crystal Caves

Enemy Behavior:
Text

Necromancer
None 6 HP Speed: 2.6 7 Rads
1 Pickup (60%)
  • Normal Spawn: Labs
  • Loop Spawn: Frozen City

Enemy Behavior:
Text

Turret
3 Projectile Damage 40 HP Speed: 0 1 Rad
1 Pickup (40%)
  • Normal Spawn: Labs

Enemy Behavior:
Text

Technomancer
None 350 HP (Base)
490 HP (Loop 1)
Speed: 0 50 Rads
2 Pickups (100%)
  • Loop Spawn: Labs

Enemy Behavior:
Text


Palace

Guardian
2 Contact Damage
5 Projectile Damage
35 HP Speed: 0.2 11 Rads
1 Pickup (50%)
  • Normal Spawn: Palace

Enemy Behavior:
Text

Explo Guardian
2 Contact Damage
2 Projectile Damage
50 HP Speed: 2.6 16 Rads
1 Weapon Drop (30%)
  • Normal Spawn: Palace
  • Loop Spawn: Frozen City

Enemy Behavior:
Text

Dog Guardian
6 Contact Damage 160 HP Speed: 0.5
7.0(Jump)
20 Rads
2 Pickups (60%)
  • Normal Spawn: Palace
  • Loop Spawn: Frozen City

Enemy Behavior:
Text

The Nuclear Throne
10 Contact Damage
(Damage Goes Here)
1500 HP Speed: 2.3 200 Rads
  • Normal Spawn: Palace (7-3)

Enemy Behavior:
Text


Campfire

Throne II
10 Contact Damage
(Damage Goes Here)
600 HP (Base)
800 HP (Loop 1)
Speed: 5.1 100 Rads
2 Pickups (100%)
  • Loop Spawn: Campfire

Enemy Behavior:
Text


Misc

Mimic
3 Contact Damage 12 HP Speed: 0 6 Rads
2 Pickups (200%)
(Mechanics)
Weapon Mimic
4 Contact Damage 15 HP Speed: 0 15 Rads
1 Weapon (100%)
Added on update 100.
Health Mimic
(Super Mimic)
4 Contact Damage 15 HP Speed: 0 15 Rads
2 Pickups (200%)
+ 1 Guaranteed Health Pickup
(Mechanics)
Hostile Horror
(Enemy Horror)
4 Contact Damage
(Beam Damage Goes Here)
60 HP Speed: 4.1 25-115 Rads
(Mechanics)

IDPD


IDPD Spawning Mechanics:
During preloop, normal IDPD units will appear when opening an IDPD chest, opening a Proto Statue, taking a crown (including crown start), and are a part of Palace's spawn pool. They will also appear in any area while playing as Rogue.

During loop IDPD will additionally spawn during every level, and can include any normal units, elite units, and Vans.

IDPD have a 0% chance of being elite during Loop 0, a 20% chance of being elite during Loop 1, and a 40% chance of being elite during Loop 2. Starting from Loop 3, all IDPD units will always spawn in as Popo Freaks instead, with the exception of Vans. (Campfire seems to follow the logic from the previous loop, meaning that no elites are seen on 0-1 L1, and no Popo Freaks are seen on 0-1 L3.)

Spawn Exceptions: IDPD will never spawn in Y.V.'s Crib, 7-3 and HQ3. Crown Vaults themselves do not have IDPD spawns unless if playing as Rogue. Vans do not spawn at the Campfire.

Grunt
3 Projectile Damage
8-16 Explosive Damage (Grenade)
8 HP Speed: 2.6
4.6 (Roll)
1 Pickup (40%)
(Mechanics)
Inspector
5 Projectile Damage
8-16 Explosive Damage (Grenade)
10 HP Speed: 2.6 1 Pickup (60%)
(Mechanics)
Shielder
3 Projectile Damage
(Shield Damage Goes Here)
45 HP Speed: 3.1 1 Pickup (60%)
(Mechanics)
Elite Grunt
3 Projectile Damage
4 Contact Damage (Missile)
8-16 Explosive Damage (Missile)
40 HP (Base)
42 HP (Loop 1)
Speed: 2.6
6.6 (Roll)
1 Pickup (80%)
(Mechanics)
Elite Inspector
8 Melee Damage
8-16 Explosive Damage (Grenade)
40 HP (Base)
42 HP (Loop 1)
Speed: 3.1 1 Pickup (100%)
(Mechanics)
Elite Shielder
(Damage Goes Here) 100 HP (Base)
105 HP (Loop 1)
Speed: 3.1 1 Pickup (100%)
(Mechanics)
Van
20 Contact Damage (Drive)
8-16 Explosive Damage
250 HP (Base)
262 HP (Loop 1)
Speed: 8.0
(On spawn)
3 Pickups (100%)
Vans can be entered once per run to enter HQ and once to exit HQ. In Loop 3 they start exploding instead, which will kill the Popo Freaks inside.
Captain
3 Projectile Damage (Bullet)
12 Projectile Damage (Orb)
10 Charge Damage
1100 HP (Base)
1540 HP (Loop 1)
Speed: 0
13.6 (Dash)
None
  • Loop Spawn: IDPD HQ3

Enemy Behavior:
Text

Popo Freak
5 Contact Damage
3 Projectile Damage
8-16 Explosive Damage (Grenade)
30 HP (Base)
34 HP (Loop 3)
Speed: 4.1 25 Rads
1 Pickup (60%)
All IDPD spawns in as Popo Freaks permanently starting from 1-1 Loop 3.

Secret

Crown Guardian
12 Projectile Damage (Large Orb)
5 Projectile Damage (Normal Orb)
70 HP Speed: 0.2 12 Rads
1 Pickup (100%)
  • Normal Spawn: Crown Vault

Enemy Behavior:
Text

Bonefish
2 Contact Damage 6 HP Speed: 3.6 2 Rads
  • Normal Spawn: Oasis

Enemy Behavior:
Text

Crab
3 Contact Damage
2 Projectile Damage
12 HP Speed: 4.1 3 Rads
1 Pickup (30%)
  • Normal Spawn: Oasis

Enemy Behavior:
Text

Turtle
4 Contact Damage 15 HP Speed: 4.6 12 Rads
1 Pickup (80%)
  • Normal Spawn: Pizza Sewers

Enemy Behavior:
Text

Molefish
3 Projectile Damage 6 HP Speed: 3.1 3 Rads
1 Pickup (12%)
  • Normal Spawn: Y.V.'s Mansion

Enemy Behavior:
Text

Molesarge
1 Projectile Damage 14 HP Speed: 3.1 6 Rads
1 Pickup (80%)
  • Normal Spawn: Y.V.'s Mansion

Enemy Behavior:
Text

Fireballer
3 Projectile Damage 25 HP Speed: 1.6 5 Rads
1 Weapon Drop (10%)
  • Normal Spawn: Y.V.'s Mansion

Enemy Behavior:
Text

Super Fireballer
1 Contact Damage
3 Projectile Damage
60 HP Speed: 1.1 15 Rads
2 Pickups (40%)
  • Normal Spawn: Y.V.'s Mansion
  • Loop Spawn: Sewers

Enemy Behavior:
Text

Jock
2 Contact Damage
4 Contact Damage (Missile)
5-10 Explosive Damage (Missile)
25 HP Speed: 2.6 8 Rads
1 Pickup (20%)
  • Normal Spawn: Y.V.'s Mansion

Enemy Behavior:
Text

Cursed Spider
3 Contact Damage 18 HP Speed: 4.6 16 Rads
1 Pickup (20%)
  • Normal Spawn: Cursed Crystal Caves

Enemy Behavior:
Text

Cursed Laser Crystal
20 Contact Damage
(Laser Damage Goes Here)
45 HP Speed: 1.1 25 Rads
1 Pickup (40%)
  • Normal Spawn: Cursed Crystal Caves

Enemy Behavior:
Text

Jungle Bandit
1 Projectile Damage 9 HP Speed: 3.6 5 Rads
1 Pickup (18%)
  • Normal Spawn: Jungle
  • Loop Spawn: Palace

Enemy Behavior:
Text

Jungle Assassin
5 Melee Damage 12 HP Speed: 3.6 8 Rads
(20 Rads while hiding)
1 Pickup (60%)
(No pickups while hiding)
  • Normal Spawn: Jungle

Enemy Behavior:
Text

Jungle Fly
5 Contact Damage
1 Projectile Damage (Maggot)
40 HP Speed: 1.6
3.6 (Rage)
10 Rads
1 Weapon Drop (20%)
  • Normal Spawn: Jungle
  • Loop Spawn: Desert

Enemy Behavior:
Text

Gun God
(Yung Venuz)
3 Projectile Damage (Bullet)
(Damage Goes Here)
700 HP Speed: X 3 Golden Weapons (100%)
  • Normal Spawn: Y.V.'s Crib

Enemy Behavior:
Text

Added on update 100. Full guide
Halloween Bandit
3 Projectile Damage 4 HP Speed: 2.6 2 Rads
1 Pickup (16%)
Can spawn in addition to normal Bandits during the Halloween event only.